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Spec-Page Design System · Dark Theme

Charcoal ground, accents that still burn bright.

The same design system, remapped onto a charcoal surface. Accents stay vibrant; text and surfaces flip. Everything below is the real component set on dark tokens.

Same accents. Inverted surfaces. One system.
01

The accent palette on charcoal

Vibrant hues read even harder on dark than on paper. These are lifted a few points from the light-theme accents so they glow rather than sit.

teal #1AC7B6
pink #FF6CA0
yellow #FFD24D
coral #FF8A5C
violet #A78BFA
green #6FD05F
magenta #F877E2
blue #64A4F7

Body text is a warm off-white, not pure white, so it does not vibrate against the charcoal. Secondary text drops to a muted slate. Emphasis stays bright. The through-line accent (teal) carries the hero and primary links, exactly as in the light theme.

02

Badges, chips, and tinted marks

On dark, tint fills go deeper and the accent text goes lighter — the inverse of the light theme's darkened-text-on-pale-tint.

Reduces Flags Eliminates Root 2 Attention Boundary Signal Context
Note

Callouts and cards sit on a raised surface one step lighter than the page, so they lift off the charcoal without a heavy border.

03

Code on a deeper well

The light theme put code on a dark surface. Here the page is already dark, so code drops to an even deeper charcoal to stay distinct.

# the page is dark, so code goes deeper still
--paper:   #1A1C20   # page
--surface: #232630   # cards
--surface-2: #2B2F3A # code wells
accent:   stays vibrant

The synthesizing close

Principle cards on the raised surface, each with its accent top-border, unchanged in structure from the light theme.

Surfaces invert

Paper becomes charcoal, ink becomes off-white, cards become a raised slate. The relationships hold.

Accents lift

Each hue rises a few points in brightness so it glows on dark instead of muddying.

Tints deepen, text lightens

The tint-and-text pairing flips: deeper fill, lighter accent text, for contrast on dark.

Structure is untouched

Spacing, type scale, radii, components, and voice are identical. Only the surface layer changes.

One system, two surfaces.

Dark mode is a token remap, not a redesign. Swap the surface and text variables, lift the accents, flip the tint pairs, and every component follows.

Back to the light theme →